pff-haha

Ukraine
On FACEIT since 2015 189 matches tracked 20 matches in 30 days
Last updated:

How does pff-haha play?

Rating 1.04 (from 172 matches) K/R 0.75 ADR 81.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.5
Knife kills 4 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 85%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 18x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +4.2, ELO +89
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −110 ELO
45 matches · 44% win rate
In match 4 of the day +53 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 +65 ELO, win rate 36%
On Thursdays ±0 ELO, win rate 33%

pff-haha loses the most ELO on Anubis: −110 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 54%
0.74 better than 57%
83.3 better than 67%
1.03 better than 58%
56% of 179 duels better than 81%
26% of 19 situations better than 17%
Anubis45
44% better than 28%
0.71 better than 43%
81.4 better than 59%
0.95 better than 31%
53% of 226 duels better than 65%
56% of 18 situations better than 87%
Dust 240
63% better than 89%
0.75 better than 64%
81.8 better than 62%
1.04 better than 62%
49% of 199 duels better than 41%
35% of 23 situations better than 43%
Ancient38
47% better than 41%
0.80 better than 82%
82.4 better than 64%
1.14 better than 87%
57% of 161 duels better than 85%
41% of 29 situations better than 59%
Inferno10
60% -
0.86 -
87.6 -
1.18-
56% of 25 duels -
0% of 3 situations -
Cache7
57% -
0.60 -
67.1 -
0.99-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pff-haha plays

Across 189 matches pff-haha averages K/R 0.75 and ADR 81.9; the rating across the 172 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 67 of 172 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. pff-haha loses the most ELO on Anubis (−110 ELO, win rate 44%). Things go best on Ancient (+66 ELO, win rate 47%). Match no. 3 of the day goes best: 63% win rate, −6 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.2, ELO +89. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 20 matches, win rate 55%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.