pfb

Christmas Island
On FACEIT since 2022 207 matches tracked 139 matches in 30 days
ELO ▲ 341
3,289
30-day peak: 3,289
Rank EU ▲ 4,547 places
#2,574
Christmas Island #1 in Christmas Island
30 days · prev. #7,121 · best #2,108
Last updated:

How does pfb play?

Rating 1.16 K/R 0.83 ADR 85.5 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 207 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.9
Knife kills 1 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 46x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether pfb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
49 matches · 45% win rate
On Anubis −1 ELO
30 matches · 63% win rate
On Fridays −30 ELO, win rate 40%

pfb loses the most ELO on Dust 2: −9 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.59 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
58% better than 65%
0.82 better than 75%
85.3 better than 65%
1.14 better than 73%
57% of 417 duels better than 75%
33% of 49 situations better than 32%
Dust 249
45% better than 17%
0.81 better than 73%
83.0 better than 54%
1.16 better than 75%
52% of 231 duels better than 47%
24% of 34 situations better than 12%
Anubis30
63% better than 76%
0.87 better than 91%
91.0 better than 89%
1.23 better than 91%
56% of 156 duels better than 70%
44% of 18 situations better than 65%
Ancient24
63% better than 75%
0.85 better than 85%
86.7 better than 72%
1.21 better than 88%
56% of 121 duels better than 70%
30% of 10 situations better than 28%
Nuke19
47% better than 19%
0.80 better than 65%
83.7 better than 57%
1.11 better than 59%
59% of 86 duels better than 77%
55% of 11 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How pfb plays

Across 207 matches pfb averages K/R 0.83, ADR 85.5 and a rating of 1.16. Biggest strength: 3K rounds at 5.3%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 111 of 207 matches the rating was 1.10 or higher (54%), in 52 it was below 0.90. In 193 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. pfb loses the most ELO on Dust 2 (−9 ELO, win rate 45%). Things go best on Mirage (+89 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +80 ELO. Last 30 days: 139 matches, win rate 56%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.