pexo

Latvia
143 matches tracked
Last updated:

How does pexo play?

Rating 0.87 K/R 0.62 ADR 70.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 88%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 2.5
Knife kills 2 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 4%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 69.7
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −10 pp, ELO −143

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Last 3 months: 0.61 (at the start 0.65). Well below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
44 matches · 45% win rate
In match 2 of the day +30 ELO
34 matches · 41% win rate

pexo loses the most ELO on Mirage: −71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Nuke
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 27%
0.57 better than 1%
67.1 better than 3%
0.80 better than 1%
41% of 148 duels better than 8%
44% of 18 situations better than 69%
Dust 226
62% better than 88%
0.62 better than 7%
73.1 better than 18%
0.86 better than 8%
48% of 91 duels better than 39%
54% of 13 situations better than 89%
Anubis22
50% right on the average
0.65 better than 13%
71.5 better than 9%
0.90 better than 13%
44% of 82 duels better than 18%
27% of 15 situations better than 24%
Ancient15
47% better than 36%
0.66 better than 19%
70.3 better than 10%
0.88 better than 13%
51% of 59 duels right on the average
40% of 10 situations better than 57%
Nuke15
80% better than 98%
0.74 right on the average
79.5 better than 47%
1.06 better than 60%
60% of 67 duels better than 90%
43% of 7 situations better than 62%
Inferno11
45% -
0.57 -
66.0 -
0.81-
44% of 43 duels -
20% of 5 situations -
Cache7
14% -
0.62 -
66.3 -
0.84-
33% of 24 duels -
25% of 4 situations -
Vertigo3
33% -
0.63 -
61.5 -
0.93-
36% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pexo plays

Across 143 matches pexo averages K/R 0.62, ADR 70.3 and a rating of 0.87. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 13.8 kills per match with 55% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 29 of 143 matches the rating was 1.10 or higher (20%), in 79 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. pexo loses the most ELO on Mirage (−71 ELO, win rate 45%). Things go best on Dust 2 (+28 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +58 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −10 pp, ELO −143. Unchanged in recent months: ADR at 69.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.