peturr4co

Argentina
On FACEIT since 2020 267 matches tracked 77 matches in 30 days
ELO ▲ 278
1,874
30-day peak: 1,874
Rank SA ▼ 1,524 places
#11,293
30 days · prev. #9,769 · best #8,184
Last updated:

How does peturr4co play?

Rating 0.98 K/R 0.69 ADR 75.6 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 267 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.99−0.01 · Ø 1.00 better than 44%
Pistol kills per match 2.7
Knife kills 4 in 267 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 2 aces in 207 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.2, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
52 matches · 33% win rate
On Nuke −27 ELO
32 matches · 59% win rate
On Saturdays −65 ELO, win rate 39%

peturr4co loses the most ELO on Mirage: −165 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Vertigo
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
51% better than 52%
0.70 better than 37%
78.0 better than 41%
1.00 better than 45%
48% of 228 duels better than 34%
52% of 46 situations better than 84%
Inferno56
66% better than 82%
0.73 right on the average
78.7 better than 41%
1.08 better than 67%
51% of 212 duels better than 45%
49% of 35 situations better than 73%
Mirage52
33% better than 5%
0.62 better than 7%
70.4 better than 8%
0.86 better than 6%
44% of 169 duels better than 15%
23% of 35 situations better than 14%
Ancient42
48% better than 39%
0.65 better than 13%
71.9 better than 11%
0.91 better than 17%
48% of 156 duels better than 32%
41% of 27 situations better than 57%
Nuke32
59% better than 61%
0.74 right on the average
80.4 right on the average
1.06 better than 58%
52% of 96 duels right on the average
30% of 20 situations better than 29%
Anubis8
38% -
0.57 -
69.3 -
0.78-
33% of 21 duels -
0% of 3 situations -
Cache3
33% -
0.52 -
62.2 -
0.76-
23% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peturr4co plays

Across 267 matches peturr4co averages K/R 0.69, ADR 75.6 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Inferno with a 66% win rate in 56 matches. In 89 of 267 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 207 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. peturr4co loses the most ELO on Mirage (−165 ELO, win rate 33%). Things go best on Inferno (+53 ELO, win rate 66%). Match no. 4 of the day goes best: 57% win rate, +42 ELO. Improved over the last three months: ELO +172. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.2, Win rate at 51%. Last 30 days: 77 matches, win rate 57%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.