petry-

Brazil
On FACEIT since 2021 134 matches tracked 45 matches in 30 days
ELO ▼ 179
2,305
30-day peak: 2,484
Rank SA ▼ 1,153 places
#2,381
Brazil #1,962 in Brazil
30 days · prev. #1,228 · best #1,228
Last updated:

How does petry- play?

Rating 1.03 (from 84 matches) K/R 0.72 ADR 80.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.30, ADR +4.4, Headshots +2 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
38 matches · 50% win rate
From match 5 of the day +68 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 −41 ELO, win rate 49%

petry- loses the most ELO on Dust 2: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 58%
0.73 better than 42%
80.3 better than 45%
0.98 better than 31%
49% of 103 duels better than 36%
31% of 13 situations better than 30%
Dust 238
50% better than 44%
0.66 better than 13%
74.2 better than 17%
0.94 better than 17%
37% of 102 duels better than 2%
25% of 8 situations better than 17%
Ancient18
61% better than 80%
0.76 better than 57%
83.6 better than 59%
1.10-
56% of 71 duels better than 72%
67% of 3 situations better than 97%
Anubis15
53% right on the average
0.80 better than 73%
87.0 better than 76%
1.19-
47% of 36 duels better than 27%
25% of 8 situations better than 18%
Cache11
73% -
0.82 -
90.9 -
1.18-
62% of 50 duels -
67% of 3 situations -
Nuke7
71% -
0.66 -
77.6 -
1.06-
64% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How petry- plays

Across 134 matches petry- averages K/R 0.72 and ADR 80.4; the rating across the 84 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. petry- loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best in match 3 of the day (+74 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −86 ELO. Improved over the last three months: K/R +0.05, Rating +0.30, ADR +4.4, Headshots +2 pp, Win rate +5 pp. Last 30 days: 45 matches, win rate 60%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.