petrucelli

Hungary
186 matches tracked
Last updated:

How does petrucelli play?

Rating 0.98 K/R 0.69 ADR 77.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +307
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.0
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
39 matches · 51% win rate
On Ancient −25 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 +5 ELO, win rate 40%
On Sundays +6 ELO, win rate 41%

petrucelli loses the most ELO on Dust 2: −26 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 44%
0.71 better than 37%
78.0 better than 37%
1.02 right on the average
54% of 158 duels better than 69%
29% of 34 situations better than 24%
Dust 239
51% better than 48%
0.73 better than 45%
81.3 better than 51%
1.01 better than 42%
46% of 170 duels better than 22%
54% of 24 situations better than 87%
Anubis29
52% better than 49%
0.70 better than 31%
79.8 better than 43%
1.01 better than 42%
58% of 85 duels better than 85%
33% of 21 situations better than 39%
Inferno24
58% better than 65%
0.67 better than 23%
74.9 better than 22%
0.94 better than 21%
43% of 101 duels better than 9%
32% of 19 situations better than 36%
Ancient22
50% better than 45%
0.64 better than 8%
69.0 better than 4%
0.88 better than 7%
53% of 68 duels better than 60%
36% of 11 situations better than 45%
Cache11
36% -
0.54 -
68.5 -
0.81-
52% of 33 duels -
20% of 5 situations -
Nuke11
55% -
0.73 -
77.8 -
1.02-
56% of 43 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How petrucelli plays

Across 186 matches petrucelli averages K/R 0.69, ADR 77.0 and a rating of 0.98. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 65 of 186 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 1 ace. petrucelli loses the most ELO on Dust 2 (−26 ELO, win rate 51%). Things go best on Mirage (+107 ELO, win rate 50%). From match no. 5 of the day on, things go best: 66% win rate, +54 ELO. Improved over the last three months: Win rate +9 pp, ELO +307. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.