pesik_qkeiko

Kazakhstan
On FACEIT since 2020 137 matches tracked 58 matches in 30 days
ELO ▲ 232
2,355
30-day peak: 2,377
Rank EU
#84,380
Kazakhstan #3,042 in Kazakhstan
Last updated:

How does pesik_qkeiko play?

Rating 1.01 (from 116 matches) K/R 0.71 ADR 79.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.5
Zeus kills7 in 137 matches
Knife kills 9 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.18, ADR +5.9, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Right on the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
21 matches · 48% win rate
In match 1 of the day −30 ELO
39 matches · 51% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 51%

pesik_qkeiko loses the most ELO on Anubis: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.77 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
69% better than 96%
0.74 right on the average
82.8 better than 58%
1.09 better than 67%
54% of 178 duels better than 66%
42% of 31 situations better than 63%
Ancient31
52% better than 47%
0.64 better than 7%
71.6 better than 8%
0.90 better than 9%
52% of 93 duels right on the average
25% of 16 situations better than 19%
Dust 230
47% better than 32%
0.75 better than 54%
82.7 better than 58%
1.05 better than 54%
49% of 113 duels better than 34%
64% of 25 situations better than 97%
Anubis21
48% better than 37%
0.67 better than 14%
76.3 better than 20%
0.93 better than 13%
46% of 93 duels better than 18%
22% of 9 situations better than 16%
Inferno5
80% -
0.86 -
89.9 -
1.20-
68% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pesik_qkeiko plays

Across 137 matches pesik_qkeiko averages K/R 0.71 and ADR 79.4; the rating across the 116 rated matches is 1.01. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 48 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. pesik_qkeiko loses the most ELO on Anubis (−59 ELO, win rate 48%). Things go best on Ancient (+70 ELO, win rate 52%). Match no. 3 of the day goes best: 70% win rate, +31 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +5.9, Win rate +7 pp. Got weaker: Headshots −6 pp. Last 30 days: 58 matches, win rate 67%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.