perplexity

Switzerland
On FACEIT since 2018 286 matches tracked 149 matches in 30 days
ELO ▲ 430
2,655
30-day peak: 2,655
Rank EU
#33,780
Switzerland #268 in Switzerland
Last updated:

How does perplexity play?

Rating 1.10 K/R 0.77 ADR 83.3 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 286 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.8
Knife kills 6 in 286 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 51x 4K, 6 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether perplexity is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 279 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
93 matches · 56% win rate
In match 1 of the day −16 ELO
50 matches · 44% win rate
Between 0:00 and 6:00 −132 ELO, win rate 43%
On Mondays −29 ELO, win rate 40%

perplexity loses the most ELO on Mirage: −71 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.01 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 64%
0.81 better than 77%
87.0 better than 76%
1.14 better than 78%
58% of 370 duels better than 83%
39% of 74 situations right on the average
Ancient69
58% better than 66%
0.78 better than 60%
84.6 better than 60%
1.10 better than 66%
53% of 189 duels right on the average
35% of 52 situations better than 42%
Anubis64
58% better than 67%
0.71 better than 30%
79.1 better than 37%
1.04 better than 47%
48% of 254 duels better than 27%
40% of 45 situations right on the average
Inferno22
41% better than 10%
0.72 better than 29%
75.8 better than 14%
1.07 better than 44%
52% of 86 duels better than 32%
36% of 11 situations better than 43%
Cache18
56% -
0.84 -
86.6 -
1.19-
59% of 66 duels -
57% of 14 situations -
Dust 216
31% better than 2%
0.72 better than 36%
78.1 better than 32%
1.03 better than 43%
38% of 65 duels better than 2%
45% of 11 situations better than 71%
Nuke4
50% -
0.86 -
95.3 -
1.25-
73% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perplexity plays

Across 286 matches perplexity averages K/R 0.77, ADR 83.3 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 64 matches. In 143 of 286 matches the rating was 1.10 or higher (50%), in 81 it was below 0.90. In 279 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. perplexity loses the most ELO on Mirage (−71 ELO, win rate 56%). Things go best on Anubis (+234 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +53 ELO. Last 30 days: 149 matches, win rate 54%, net ELO +202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.