perkk66

Sweden
On FACEIT since 2022 147 matches tracked 33 matches in 30 days
Last updated:

How does perkk66 play?

Rating 1.03 K/R 0.72 ADR 78.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.8
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 11x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,590
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.9, Headshots −8 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
31 matches · 35% win rate
On Mirage −4 ELO
46 matches · 67% win rate
On Thursdays ±0 ELO, win rate 40%

perkk66 loses the most ELO in match 2 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
39% better than 12%
0.69 better than 26%
72.6 better than 12%
0.99 better than 36%
57% of 162 duels better than 79%
30% of 30 situations better than 29%
Mirage46
67% better than 94%
0.77 better than 66%
84.4 better than 69%
1.09 better than 71%
53% of 190 duels better than 61%
41% of 27 situations better than 60%
Ancient21
48% better than 37%
0.68 better than 21%
74.1 better than 15%
0.96 better than 26%
53% of 78 duels better than 60%
33% of 12 situations better than 41%
Anubis19
74% better than 98%
0.73 better than 46%
80.9 better than 53%
1.06 better than 62%
61% of 76 duels better than 93%
30% of 10 situations better than 29%
Cache6
17% -
0.74 -
84.0 -
0.96-
65% of 17 duels -
0% of 3 situations -
Nuke5
0% -
0.82 -
85.2 -
1.14-
61% of 23 duels -
33% of 6 situations -
Inferno4
25% -
0.63 -
59.1 -
0.87-
48% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How perkk66 plays

Across 147 matches perkk66 averages K/R 0.72, ADR 78.2 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 54 of 147 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 106 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. perkk66 loses the most ELO in match 2 of the day (−26 ELO, win rate 35%). Things go best in match 1 of the day (+55 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +55 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −6.9, Headshots −8 pp, Win rate −4 pp. Unchanged in recent months: ELO at 1,590. Last 30 days: 33 matches, win rate 67%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.