perfumer3

Kyrgyzstan
70 matches tracked 28 matches in 30 days
Last updated:

How does perfumer3 play?

Rating 1.12 K/R 0.80 ADR 81.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 2.9
Knife kills 4 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 7x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +10 pp, ELO +435
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 81.0
▼ Got worse
Win rate −13 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −105 ELO
25 matches · 36% win rate
On Mirage −75 ELO
29 matches · 41% win rate

perfumer3 loses the most ELO from match 5 of the day: −105 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
41% better than 14%
0.82 better than 81%
83.6 better than 64%
1.14 better than 80%
59% of 104 duels better than 87%
26% of 19 situations better than 17%
Dust 214
36% -
0.81 -
80.1 -
1.11-
54% of 39 duels -
31% of 13 situations -
Ancient10
50% -
0.79 -
79.2 -
1.12-
55% of 29 duels -
43% of 7 situations -
Anubis7
71% -
0.69 -
74.7 -
0.98-
44% of 25 duels -
75% of 4 situations -
Inferno5
100% -
0.89 -
89.8 -
1.35-
82% of 17 duels -
50% of 4 situations -
Nuke4
25% -
0.69 -
70.6 -
0.93-
67% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perfumer3 plays

Across 70 matches perfumer3 averages K/R 0.80, ADR 81.2 and a rating of 1.12. Biggest strength: K/D at 1.16, better than 83% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 45% headshots. The strongest map is Ancient with a 50% win rate in 10 matches. In 37 of 70 matches the rating was 1.10 or higher (53%), in 19 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. perfumer3 loses the most ELO from match 5 of the day (−105 ELO, win rate 36%). Improved over the last three months: Headshots +10 pp, ELO +435. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 81.0. Last 30 days: 28 matches, win rate 39%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.