perfecto49

Kyrgyzstan
On FACEIT since 2022 61 matches tracked 20 matches in 30 days
Last updated:

How does perfecto49 play?

Rating 0.92 K/R 0.67 ADR 73.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

80% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 80%+42 pp · Ø 38% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 3 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 4%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +14 pp
= Stayed the same
K/R at 0.67, ADR at 74.6, Headshots at 63%
▼ Got worse
Nothing clear

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
22 matches · 50% win rate

perfecto49 loses the most ELO on Dust 2: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% right on the average
0.62 better than 7%
68.7 better than 6%
0.88 better than 10%
42% of 103 duels better than 11%
67% of 9 situations better than 97%
Anubis12
58% -
0.66 -
76.5 -
0.87-
50% of 48 duels -
33% of 6 situations -
Mirage9
56% -
0.68 -
77.7 -
0.92-
44% of 34 duels -
50% of 2 situations -
Ancient6
67% -
0.81 -
83.0 -
1.13-
51% of 37 duels -
50% of 4 situations -
Inferno6
33% -
0.74 -
78.3 -
0.99-
35% of 26 duels -
67% of 3 situations -
Cache3
33% -
0.58 -
71.8 -
0.83-
43% of 7 duels -
67% of 3 situations -
Nuke3
33% -
0.61 -
63.2 -
0.82-
31% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perfecto49 plays

Across 61 matches perfecto49 averages K/R 0.67, ADR 73.9 and a rating of 0.92. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: K/D at 0.88, better than only 9% of level 9 players. Averages 14.5 kills per match with 64% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 28 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 3 aces. perfecto49 loses the most ELO on Dust 2 (−23 ELO, win rate 50%). Improved over the last three months: Rating +0.05, Win rate +14 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.6, Headshots at 63%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.