percocetdeal

Russia
247 matches tracked 90 matches in 30 days
ELO ▲ 140
2,837
30-day peak: 2,930
Rank EU ▼ 4,978 places
#14,491 #4,104 in RU
30 days · before #9,513 · best #9,513
Last updated:

How does percocetdeal play?

Rating 1.10 (from 122 matches) K/R 0.74 ADR 80.1 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 21%+10 pp better than 87%
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 20x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 66%−5.0 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.7, Win rate at 52%, ELO at 2,837
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 247 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −235 ELO
62 matches · 45% wins
On Anubis −60 ELO
38 matches · 55% wins
On Nuke −25 ELO
26 matches · 50% wins

percocetdeal loses the most ELO in match 2 of the day: −235 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 59 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 58%
0.75 better than 53%
79.7 better than 44%
1.00 better than 38%
57% of 253 duels better than 80%
30% of 40 situations better than 25%
Dust 262
48% better than 36%
0.76 better than 60%
82.8 better than 61%
1.18 better than 86%
55% of 229 duels better than 70%
43% of 40 situations better than 64%
Anubis38
55% better than 60%
0.74 level
79.6 better than 42%
1.19 better than 89%
60% of 117 duels better than 89%
41% of 27 situations better than 58%
Ancient29
52% better than 47%
0.72 better than 36%
76.5 better than 23%
1.18–
48% of 89 duels better than 32%
35% of 20 situations better than 45%
Nuke26
50% better than 30%
0.71 better than 25%
78.7 better than 32%
1.03–
58% of 85 duels better than 75%
53% of 17 situations better than 79%
Cache12
67% –
0.78 –
82.6 –
1.02–
51% of 45 duels –
40% of 10 situations –
Inferno3
67% –
0.78 –
78.3 –
-
40% of 10 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How percocetdeal plays

Across 247 matches percocetdeal averages K/R 0.74 and ADR 80.1; the rating across the 122 rated matches is 1.10. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 15.9 kills per match, 45% of them headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 56 of 122 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. percocetdeal loses the most ELO in match 2 of the day (−235 ELO, win rate 45%). Things go best from match 5 of the day (+29 ELO, win rate 59%). Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.7, Win rate at 52%, ELO at 2,837. Last 30 days: 90 matches, win rate 52%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.