pemkzi

China
On FACEIT since 2015 277 matches tracked 74 matches in 30 days
ELO ▲ 63
3,388
30-day peak: 3,418
Rank EU ▼ 82 places
#1,737
China #49 in China
30 days · prev. #1,655 · best #1,456
Last updated:

How does pemkzi play?

Rating 1.02 K/R 0.72 ADR 75.8 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 277 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

51% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 51%+9 pp · Ø 42% better than 95%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (53%).

Headshot rate 69%+16 pp · Ø 53% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.4
Knife kills 2 in 277 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 40x 4K, 8 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +439
= Stayed the same
ADR at 75.7, Headshots at 69%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −102 ELO
50 matches · 42% win rate
In match 4 of the day −41 ELO
38 matches · 45% win rate
On Fridays +24 ELO, win rate 46%

pemkzi loses the most ELO in match 3 of the day: −102 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
52% better than 37%
0.72 better than 30%
74.8 better than 15%
1.00 better than 27%
48% of 378 duels better than 23%
45% of 56 situations better than 70%
Cache49
65% better than 68%
0.68 better than 9%
71.6 better than 4%
0.98 better than 11%
39% of 204 duels better than 2%
57% of 23 situations better than 84%
Inferno49
55% better than 27%
0.74 better than 33%
78.7 better than 24%
1.03 better than 25%
52% of 233 duels better than 29%
50% of 20 situations better than 76%
Ancient42
64% better than 78%
0.77 better than 56%
79.9 better than 37%
1.09 better than 60%
56% of 174 duels better than 70%
63% of 24 situations better than 94%
Dust 215
40% better than 8%
0.70 better than 23%
71.5 better than 7%
0.94 better than 11%
39% of 61 duels better than 2%
20% of 5 situations better than 9%
Anubis13
62% -
0.79 -
82.4 -
1.08-
63% of 54 duels -
40% of 5 situations -
Nuke3
67% -
0.67 -
70.9 -
0.90-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pemkzi plays

Across 277 matches pemkzi averages K/R 0.72, ADR 75.8 and a rating of 1.02. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 75.8, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 69% headshots. The strongest map is Cache with a 65% win rate in 49 matches. In 105 of 277 matches the rating was 1.10 or higher (38%), in 102 it was below 0.90. In 215 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: July 2026 at 1.08. pemkzi loses the most ELO in match 3 of the day (−102 ELO, win rate 42%). Things go best from match 5 of the day (+378 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +378 ELO. Improved over the last three months: Win rate +7 pp, ELO +439. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 75.7, Headshots at 69%. Last 30 days: 74 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.