pelles1lent

Romania
On FACEIT since 2023 73 matches tracked
Last updated:

How does pelles1lent play?

Rating 0.91 (from 23 matches) K/R 0.78 ADR 83.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.8
Knife kills 2 in 73 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +332
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.22, ADR −22.4, Win rate −24 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.94. Last 3 months: 0.64 (at the start 0.86). Clearly below the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
24 matches · 33% win rate
Between 18:00 and 24:00 −24 ELO, win rate 32%

pelles1lent loses the most ELO on Dust 2: −45 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.36 · Ancient
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
33% better than 7%
0.74 better than 61%
83.0 better than 67%
0.88-
39% of 33 duels better than 5%
75% of 4 situations better than 99%
Mirage15
47% better than 37%
0.79 better than 79%
83.5 better than 70%
1.12-
40% of 5 duels better than 7%
-
Ancient11
45% -
0.84 -
84.6 -
1.08-
63% of 16 duels -
0% of 4 situations -
Inferno9
56% -
0.83 -
90.7 -
0.66-
33% of 3 duels -
0% of 1 situations -
Anubis7
29% -
0.65 -
69.6 -
0.81-
47% of 19 duels -
0% of 4 situations -
Nuke5
80% -
0.90 -
90.0 -
0.85-
0% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pelles1lent plays

Across 73 matches pelles1lent averages K/R 0.78 and ADR 83.3; the rating across the 23 rated matches is 0.91. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 7 of 23 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. pelles1lent loses the most ELO on Dust 2 (−45 ELO, win rate 33%). Improved over the last three months: ELO +332. Got weaker: K/R −0.22, ADR −22.4, Win rate −24 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 7 matches, win rate 29%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.