pekus

IS
On FACEIT since 2019 194 matches tracked 46 matches in 30 days
ELO ▼ 162
3,146
30-day peak: 3,308
Rank EU ▲ 1,586 places
#4,159 #21 in IS
30 days · before #5,745 · best #4,159
Last updated:

How does pekus play?

Rating 1.12 (from 76 matches) K/R 0.78 ADR 83.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 76 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 11%0 pp level
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.5
Knife kills 6 in 194 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 30x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.78, ADR at 83.1, Headshots at 63%
▼ Got worse
ELO −510

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.78.

Patterns

From the last 194 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −218 ELO
41 matches · 46% wins
On Mirage −188 ELO
36 matches · 39% wins
On Wednesdays −276 ELO, win rate 39%

pekus loses the most ELO in match 1 of the day: −218 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
51% better than 47%
0.74 level
79.5 better than 42%
1.14-
51% of 196 duels level
17% of 18 situations better than 9%
Mirage36
39% better than 9%
0.75 better than 53%
80.8 better than 49%
1.03-
51% of 173 duels better than 47%
50% of 18 situations better than 83%
Nuke36
61% better than 69%
0.89 better than 91%
91.4 better than 83%
1.42-
52% of 186 duels better than 42%
46% of 13 situations better than 65%
Ancient27
52% better than 47%
0.77 better than 63%
80.4 better than 44%
1.06 better than 59%
63% of 126 duels better than 97%
33% of 12 situations better than 40%
Cache22
45% -
0.79 -
78.4 -
1.04-
48% of 96 duels -
43% of 7 situations -
Dust 221
48% better than 36%
0.78 better than 68%
85.0 better than 72%
1.05-
55% of 95 duels better than 70%
60% of 5 situations better than 93%
Inferno12
83% -
0.80 -
91.2 -
1.00-
61% of 72 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pekus plays

Across 194 matches pekus averages K/R 0.78 and ADR 83.0; the rating across the 76 rated matches is 1.12. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 17.0 kills per match, 63% of them headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 35 of 76 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 137 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. pekus loses the most ELO in match 1 of the day (−218 ELO, win rate 46%). Things go best in match 2 of the day (+77 ELO, win rate 57%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −510. Unchanged in recent months: K/R at 0.78, ADR at 83.1, Headshots at 63%. Last 30 days: 46 matches, win rate 43%, ELO balance −233.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.