peg0

Turkey
117 matches tracked
Last updated:

How does peg0 play?

Rating 1.03 (from 97 matches) K/R 0.75 ADR 83.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 87%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 86%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +16 pp, ELO +87
= Stayed the same
ADR at 84.9
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +21 ELO
37 matches · 38% win rate
In match 3 of the day +32 ELO
22 matches · 36% win rate
On Sundays ±0 ELO, win rate 43%

peg0 loses the most ELO in match 2 of the day: +21 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% right on the average
0.75 better than 68%
83.2 better than 71%
1.04 better than 68%
47% of 209 duels better than 32%
18% of 28 situations better than 6%
Anubis28
46% better than 30%
0.73 better than 59%
81.5 better than 62%
0.98 better than 42%
44% of 124 duels better than 15%
31% of 16 situations better than 30%
Inferno14
36% -
0.73 -
80.2 -
1.06-
60% of 67 duels -
80% of 5 situations -
Mirage13
46% -
0.68 -
79.8 -
0.90-
44% of 61 duels -
43% of 7 situations -
Ancient7
57% -
0.80 -
87.1 -
1.06-
50% of 44 duels -
50% of 10 situations -
Nuke6
67% -
0.85 -
93.1 -
1.09-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peg0 plays

Across 117 matches peg0 averages K/R 0.75 and ADR 83.0; the rating across the 97 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 7 players. Averages 17.3 kills per match with 60% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 38 of 97 matches the rating was 1.10 or higher (39%), in 31 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. peg0 loses the most ELO in match 2 of the day (+21 ELO, win rate 38%). Things go best on Dust 2 (+30 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +16 pp, ELO +87. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.