peektabak

Kyrgyzstan
On FACEIT since 2025 61 matches tracked 20 matches in 30 days
Last updated:

How does peektabak play?

Rating 0.95 K/R 0.71 ADR 80.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.6
Knife kills 3 in 61 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 5x 4K, 1 ace in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether peektabak is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
23 matches · 57% win rate
In match 1 of the day −25 ELO
20 matches · 35% win rate

peektabak loses the most ELO on Dust 2: −26 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.92 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 67%
0.64 better than 8%
71.6 better than 8%
0.84 better than 2%
44% of 135 duels better than 13%
100% of 2 situations better than 99%
Mirage21
48% better than 35%
0.73 better than 44%
80.9 right on the average
1.00 better than 38%
50% of 124 duels better than 42%
41% of 17 situations better than 59%
Anubis7
57% -
0.71 -
83.5 -
0.93-
49% of 49 duels -
67% of 3 situations -
Ancient6
67% -
0.88 -
96.8 -
1.24-
47% of 36 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peektabak plays

Across 61 matches peektabak averages K/R 0.71, ADR 80.3 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · all ELO ranges players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 18 of 61 matches the rating was 1.10 or higher (30%), in 27 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. peektabak loses the most ELO on Dust 2 (−26 ELO, win rate 57%). Things go best on Mirage (+1 ELO, win rate 48%). Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.