peekPornHUB

Romania
56 matches tracked 35 matches in 30 days
Last updated:

How does peekPornHUB play?

Rating 1.15 (from 35 matches) K/R 0.75 ADR 83.7 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 43% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 3% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 13x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.20, ADR +15.0, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.82 (at the start 0.62). Clearly above the average (0.73).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 1.69 · Cache

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% right on the average
0.83 better than 90%
91.3 better than 94%
1.20-
54% of 52 duels better than 71%
44% of 9 situations better than 68%
Dust 215
33% better than 7%
0.62 better than 7%
74.0 better than 20%
0.88-
47% of 45 duels better than 31%
-
Ancient9
33% -
0.77 -
80.6 -
1.37-
36% of 14 duels -
75% of 4 situations -
Anubis7
57% -
0.74 -
85.2 -
1.10-
41% of 22 duels -
75% of 4 situations -
Inferno5
40% -
0.64 -
72.4 -
1.36-
50% of 6 duels -
100% of 1 situations -
Nuke3
67% -
0.88 -
93.8 -
1.11-
61% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peekPornHUB plays

Across 56 matches peekPornHUB averages K/R 0.75 and ADR 83.7; the rating across the 35 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 50% win rate in 16 matches. In 20 of 35 matches the rating was 1.10 or higher (57%), in 6 it was below 0.90. In 35 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. Things go best in match 1 of the day (+69 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +69 ELO. Improved over the last three months: K/R +0.20, ADR +15.0, Win rate +11 pp. Got weaker: Headshots −5 pp. Last 30 days: 35 matches, win rate 49%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.