pedrao

Uruguay
On FACEIT since 2018 274 matches tracked 102 matches in 30 days
ELO ▲ 17
2,592
30-day peak: 2,713
Rank SA ▼ 303 places
#846
Uruguay #10 in Uruguay
30 days · prev. #543 · best #477
Last updated:

How does pedrao play?

Rating 1.09 (from 273 matches) K/R 0.77 ADR 82.3 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.9
Knife kills 52 in 282 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 58x 4K, 5 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether pedrao is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 274 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −178 ELO
85 matches · 60% win rate
On Anubis −105 ELO
33 matches · 61% win rate
Between 18:00 and 24:00 −28 ELO, win rate 54%
On Saturdays −154 ELO, win rate 56%

pedrao loses the most ELO from match 5 of the day: −178 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
64% better than 89%
0.74 better than 44%
80.8 better than 46%
1.06 better than 54%
53% of 436 duels better than 57%
39% of 54 situations better than 53%
Dust 271
68% better than 93%
0.79 better than 69%
82.6 better than 56%
1.12 better than 72%
54% of 345 duels better than 63%
39% of 41 situations better than 49%
Anubis33
61% better than 75%
0.84 better than 85%
88.9 better than 83%
1.14 better than 77%
62% of 180 duels better than 93%
43% of 14 situations better than 62%
Ancient30
63% better than 82%
0.79 better than 67%
84.6 better than 62%
1.11 better than 72%
53% of 121 duels better than 56%
48% of 23 situations better than 72%
Cache26
62% -
0.75 -
79.2 -
1.08-
47% of 132 duels -
33% of 18 situations -
Nuke19
74% better than 96%
0.67 better than 14%
76.0 better than 20%
0.96 better than 20%
44% of 94 duels better than 11%
47% of 17 situations better than 65%
Inferno13
92% -
0.76 -
86.7 -
1.09-
49% of 73 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pedrao plays

Across 274 matches pedrao averages K/R 0.77 and ADR 82.3; the rating across the 273 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 92% win rate in 13 matches. In 131 of 281 matches the rating was 1.10 or higher (47%), in 87 it was below 0.90. In 273 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. pedrao loses the most ELO from match 5 of the day (−178 ELO, win rate 60%). Things go best in match 1 of the day (+146 ELO, win rate 81%). Match no. 1 of the day goes best: 81% win rate, +146 ELO. Last 30 days: 102 matches, win rate 62%, net ELO −213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.