peaky5

Isle of Man
On FACEIT since 2019 130 matches tracked 130 matches in 30 days
ELO ▼ 160
2,606
30-day peak: 2,959
Rank EU
#32,724
Isle of Man #34 in Isle of Man
Last updated:
Next update possible in 56m 55s

How does peaky5 play?

Rating 1.09 K/R 0.80 ADR 84.7 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 130 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 2.9
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 30x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
20 matches · 65% win rate
On Mirage −88 ELO
42 matches · 40% win rate
On Fridays −90 ELO, win rate 35%

peaky5 loses the most ELO on Ancient: −89 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 55 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 9%
0.78 better than 65%
81.7 better than 52%
1.05 right on the average
53% of 218 duels better than 57%
21% of 14 situations better than 7%
Anubis25
56% better than 63%
0.86 better than 91%
89.6 better than 86%
1.17 better than 85%
63% of 137 duels better than 96%
0% of 7 situations better than 1%
Dust 225
40% better than 12%
0.85 better than 87%
89.9 better than 84%
1.17 better than 82%
59% of 150 duels better than 85%
36% of 11 situations better than 44%
Ancient20
65% better than 85%
0.79 better than 65%
83.2 better than 52%
1.08 better than 59%
57% of 86 duels better than 75%
43% of 14 situations better than 63%
Cache6
33% -
0.66 -
72.3 -
0.91-
38% of 29 duels -
100% of 1 situations -
Inferno6
33% -
0.61 -
73.7 -
0.89-
55% of 29 duels -
67% of 3 situations -
Nuke6
83% -
0.88 -
90.2 -
1.17-
65% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peaky5 plays

Across 130 matches peaky5 averages K/R 0.80, ADR 84.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 57 of 130 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 130 matches with detailed stats: 30 4Ks and 2 aces. peaky5 loses the most ELO on Ancient (−89 ELO, win rate 65%). Things go best on Anubis (+60 ELO, win rate 56%). Last 30 days: 130 matches, win rate 48%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.