peRno7

Ukraine
On FACEIT since 2023 205 matches tracked
Last updated:

How does peRno7 play?

Rating 1.02 (from 194 matches) K/R 0.72 ADR 78.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.5
Knife kills 7 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 15x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 79.3, Headshots at 47%
▼ Got worse
Win rate −11 pp, ELO −90

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
28 matches · 54% win rate
In match 1 of the day +28 ELO
72 matches · 36% win rate
On Saturdays +30 ELO, win rate 39%

peRno7 loses the most ELO on Anubis: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 27%
0.72 better than 47%
79.0 better than 47%
1.04 better than 61%
50% of 210 duels better than 47%
47% of 36 situations better than 75%
Dust 250
54% better than 63%
0.72 right on the average
78.0 better than 41%
1.03 better than 58%
49% of 194 duels better than 41%
64% of 28 situations better than 96%
Ancient36
42% better than 25%
0.72 right on the average
77.8 better than 37%
1.02 better than 60%
49% of 123 duels better than 41%
52% of 21 situations better than 84%
Anubis28
54% better than 61%
0.75 better than 66%
81.2 better than 58%
1.09 better than 77%
53% of 116 duels better than 65%
25% of 16 situations better than 19%
Inferno18
33% better than 5%
0.67 better than 30%
73.8 better than 24%
0.93 better than 26%
40% of 73 duels better than 8%
33% of 9 situations better than 40%
Nuke14
57% -
0.67 -
74.4 -
0.92-
35% of 40 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peRno7 plays

Across 205 matches peRno7 averages K/R 0.72 and ADR 78.1; the rating across the 194 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 71 of 194 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. peRno7 loses the most ELO on Anubis (−60 ELO, win rate 54%). Things go best on Dust 2 (+34 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −11 pp, ELO −90. Unchanged in recent months: ADR at 79.3, Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.