pcw

Russia
On FACEIT since 2016 168 matches tracked 31 matches in 30 days
ELO ▲ 140
2,482
30-day peak: 2,491
Rank EU
#56,264
Russia #15,777 in Russia
Last updated:

How does pcw play?

Rating 1.01 K/R 0.71 ADR 79.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.7
Knife kills 5 in 168 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 13x 4K, 6 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +134
= Stayed the same
ADR at 78.6, Headshots at 41%
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −30 ELO
22 matches · 45% win rate
On Sundays +120 ELO, win rate 50%

pcw loses the most ELO in match 4 of the day: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
56% better than 66%
0.73 better than 43%
79.8 better than 43%
1.03 better than 46%
61% of 182 duels better than 91%
37% of 30 situations better than 47%
Mirage50
56% better than 66%
0.72 better than 37%
79.3 better than 40%
1.01 better than 41%
56% of 240 duels better than 76%
38% of 29 situations right on the average
Anubis26
50% better than 40%
0.72 better than 38%
79.3 better than 38%
1.03 better than 46%
61% of 80 duels better than 89%
21% of 14 situations better than 12%
Ancient19
68% better than 93%
0.62 better than 4%
73.1 better than 11%
0.92 better than 13%
35% of 74 duels better than 1%
27% of 11 situations better than 23%
Inferno8
63% -
0.78 -
94.4 -
1.14-
64% of 36 duels -
25% of 4 situations -
Cache7
43% -
0.72 -
75.7 -
0.98-
45% of 20 duels -
33% of 3 situations -
Nuke5
80% -
0.65 -
77.4 -
0.99-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pcw plays

Across 168 matches pcw averages K/R 0.71, ADR 79.3 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 55 of 168 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 108 matches with detailed stats: 13 4Ks and 6 aces. Best month by rating: June 2026 at 1.12. pcw loses the most ELO in match 4 of the day (−30 ELO, win rate 45%). Things go best on Mirage (+120 ELO, win rate 56%). Improved over the last three months: ELO +134. Got weaker: K/R −0.04, Rating −0.09, Win rate −6 pp. Unchanged in recent months: ADR at 78.6, Headshots at 41%. Last 30 days: 31 matches, win rate 55%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.