pawcio_o

Poland
95 matches tracked 27 matches in 30 days
Last updated:

How does pawcio_o play?

Rating 1.00 (from 55 matches) K/R 0.70 ADR 78.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.0
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 11x 4K, 3 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −5.5, Headshots −3 pp, ELO −183

Aug to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −84 ELO
24 matches · 50% win rate
In match 1 of the day −75 ELO
28 matches · 39% win rate
On Sundays +1 ELO, win rate 41%

pawcio_o loses the most ELO on Inferno: −84 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 65%
0.74 better than 57%
82.1 better than 64%
1.13 better than 87%
56% of 102 duels better than 81%
50% of 10 situations better than 80%
Inferno24
50% better than 39%
0.74 better than 53%
75.1 better than 19%
0.98-
41% of 49 duels better than 9%
25% of 4 situations better than 19%
Ancient9
44% -
0.65 -
73.6 -
0.90-
35% of 26 duels -
50% of 4 situations -
Anubis8
25% -
0.59 -
71.1 -
0.82-
43% of 23 duels -
38% of 8 situations -
Dust 28
63% -
0.64 -
79.8 -
0.85-
29% of 24 duels -
40% of 5 situations -
Train6
33% -
0.67 -
84.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How pawcio_o plays

Across 95 matches pawcio_o averages K/R 0.70 and ADR 78.2; the rating across the 55 rated matches is 1.00. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 19 of 55 matches the rating was 1.10 or higher (35%), in 20 it was below 0.90. In 55 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. pawcio_o loses the most ELO on Inferno (−84 ELO, win rate 50%). Things go best on Mirage (+10 ELO, win rate 55%). Improved over the last three months: Win rate +8 pp. Got weaker: ADR −5.5, Headshots −3 pp, ELO −183. Unchanged in recent months: K/R at 0.71. Last 30 days: 27 matches, win rate 41%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.