pavv

Argentina
On FACEIT since 2015 154 matches tracked 50 matches in 30 days
ELO ▲ 112
3,076
30-day peak: 3,076
Rank SA ▼ 6 places
#141
Argentina #25 in Argentina
30 days · prev. #135 · best #135
Last updated:

How does pavv play?

Rating 1.26 (from 104 matches) K/R 0.87 ADR 94.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 104 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 24% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−8 pp · Ø 42% better than 23%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.6
Knife kills 7 in 154 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.5%).

2K rounds 17.9%+4.4 pp · Ø 13.5% better than 99%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 32x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.16, Rating +0.28, ADR +16.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −186

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.93 (at the start 0.77). Well above the average (0.75).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +4 ELO
66 matches · 52% win rate
On Fridays −3 ELO, win rate 50%

pavv loses the most ELO in match 1 of the day: +4 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.87 · Dust 2
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
64% better than 85%
0.85 better than 84%
94.0 better than 92%
1.25 better than 92%
63% of 187 duels better than 95%
43% of 14 situations better than 63%
Dust 253
55% right on the average
0.91 better than 94%
99.2 better than 97%
1.31 better than 95%
63% of 189 duels better than 92%
21% of 19 situations better than 10%
Nuke18
44% better than 14%
0.85 better than 82%
92.9 better than 88%
1.27-
60% of 75 duels better than 80%
33% of 3 situations better than 33%
Inferno11
73% -
0.82 -
87.7 -
1.22-
43% of 49 duels -
67% of 3 situations -
Anubis9
67% -
0.68 -
78.3 -
0.84-
38% of 29 duels -
100% of 1 situations -
Ancient3
33% -
0.88 -
94.2 -
1.44-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pavv plays

Across 154 matches pavv averages K/R 0.87 and ADR 94.5; the rating across the 104 rated matches is 1.26. Biggest strength: Opening duels won at 63%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 71 of 104 matches the rating was 1.10 or higher (68%), in 23 it was below 0.90. In 87 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.34. pavv loses the most ELO in match 1 of the day (+4 ELO, win rate 52%). Things go best on Mirage (+105 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +76 ELO. Improved over the last three months: K/R +0.16, Rating +0.28, ADR +16.2. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −186. Last 30 days: 50 matches, win rate 56%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.