pavs

Switzerland
137 matches tracked 107 matches in 30 days
Last updated:

How does pavs play?

Rating 1.02 K/R 0.73 ADR 80.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 7 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 20%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
Whether pavs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −59 ELO
23 matches · 39% win rate
Between 6:00 and 12:00 −71 ELO, win rate 17%
On Fridays −35 ELO, win rate 38%

pavs loses the most ELO in match 1 of the day: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 30%
0.71 better than 41%
79.5 right on the average
0.98 better than 39%
50% of 203 duels better than 46%
36% of 25 situations better than 46%
Dust 238
45% better than 30%
0.70 better than 37%
75.6 better than 26%
0.96 better than 33%
50% of 171 duels right on the average
43% of 28 situations better than 64%
Anubis21
57% better than 68%
0.81 better than 85%
87.1 better than 85%
1.13 better than 85%
58% of 90 duels better than 83%
29% of 14 situations better than 26%
Inferno15
53% better than 56%
0.79 better than 84%
86.1 better than 82%
1.09 better than 77%
57% of 68 duels better than 83%
53% of 15 situations better than 85%
Cache12
67% -
0.81 -
83.8 -
1.12-
52% of 62 duels -
80% of 5 situations -
Ancient5
40% -
0.60 -
68.7 -
0.79-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pavs plays

Across 137 matches pavs averages K/R 0.73, ADR 80.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 20% of level 8 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 51 of 137 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 118 matches with detailed stats: 13 4Ks and 2 aces. pavs loses the most ELO in match 1 of the day (−59 ELO, win rate 39%). Things go best from match 5 of the day (+157 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +157 ELO. Last 30 days: 107 matches, win rate 51%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.