pavlllusha

Russia
77 matches tracked 36 matches in 30 days
Last updated:

How does pavlllusha play?

Rating 1.00 K/R 0.71 ADR 73.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
AWPerClutcher
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 0.99−0.05 · Ø 1.04 better than 32%
Pistol kills per match 4.8
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether pavlllusha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
24 matches · 38% win rate

pavlllusha loses the most ELO on Mirage: −22 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
38% better than 7%
0.66 better than 12%
72.0 better than 9%
0.95 better than 20%
47% of 102 duels better than 25%
33% of 18 situations better than 36%
Dust 216
31% better than 2%
0.70 better than 30%
71.8 better than 9%
0.98 better than 30%
52% of 66 duels right on the average
18% of 11 situations better than 7%
Ancient11
73% -
0.78 -
79.9 -
1.11-
66% of 38 duels -
22% of 9 situations -
Anubis9
56% -
0.72 -
77.6 -
0.96-
50% of 32 duels -
29% of 7 situations -
Inferno9
100% -
0.76 -
77.4 -
1.11-
54% of 24 duels -
43% of 7 situations -
Nuke5
80% -
0.68 -
66.8 -
0.99-
55% of 29 duels -
57% of 7 situations -
Cache3
67% -
0.74 -
71.7 -
1.01-
58% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pavlllusha plays

Across 77 matches pavlllusha averages K/R 0.71, ADR 73.8 and a rating of 1.00. Most room to improve: Damage per round (ADR) at 73.8, better than only 10% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 50% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 77 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. pavlllusha loses the most ELO on Mirage (−22 ELO, win rate 38%). Last 30 days: 36 matches, win rate 64%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.