pavilon_

Russia
On FACEIT since 2020 136 matches tracked 92 matches in 30 days
ELO ▲ 44
2,238
30-day peak: 2,320
Rank EU
#120,744
Russia #34,391 in Russia
Last updated:

How does pavilon_ play?

Rating 1.00 K/R 0.72 ADR 75.1 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.6
Knife kills 3 in 136 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 23x 4K, 1 ace in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether pavilon_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
38 matches · 50% win rate
In match 1 of the day +30 ELO
31 matches · 39% win rate
On Tuesdays +27 ELO, win rate 41%

pavilon_ loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% better than 44%
0.68 better than 22%
71.7 better than 9%
0.95 better than 22%
49% of 197 duels better than 38%
30% of 23 situations better than 29%
Mirage35
57% better than 72%
0.80 better than 78%
83.1 better than 64%
1.13 better than 80%
57% of 197 duels better than 81%
38% of 16 situations right on the average
Ancient25
28% better than 1%
0.64 better than 9%
67.6 better than 2%
0.86 better than 6%
42% of 116 duels better than 8%
22% of 9 situations better than 17%
Nuke21
43% better than 16%
0.74 better than 39%
74.8 better than 18%
1.00 better than 34%
58% of 83 duels better than 76%
57% of 7 situations better than 86%
Inferno9
56% -
0.74 -
76.9 -
1.03-
55% of 49 duels -
20% of 5 situations -
Anubis7
57% -
0.77 -
82.0 -
1.09-
45% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pavilon_ plays

Across 136 matches pavilon_ averages K/R 0.72, ADR 75.1 and a rating of 1.00. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 52 of 136 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 136 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. pavilon_ loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+27 ELO, win rate 57%). From match no. 5 of the day on, things go best: 54% win rate, +27 ELO. Last 30 days: 92 matches, win rate 50%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.