paulseNito

Netherlands
On FACEIT since 2017 256 matches tracked 96 matches in 30 days
Last updated:

How does paulseNito play?

Rating 1.01 K/R 0.71 ADR 83.1 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 3.7
Knife kills 8 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 27x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 93%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +126
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 82.5, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −166 ELO
60 matches · 45% win rate
In match 1 of the day −109 ELO
64 matches · 42% win rate
On Tuesdays −72 ELO, win rate 42%

paulseNito loses the most ELO on Dust 2: −166 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.36 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% better than 53%
0.72 better than 44%
81.6 better than 58%
1.02 better than 52%
47% of 260 duels better than 29%
43% of 46 situations better than 65%
Dust 260
45% better than 31%
0.72 better than 45%
86.7 better than 81%
1.03 better than 54%
57% of 345 duels better than 83%
41% of 46 situations better than 60%
Nuke40
48% better than 28%
0.67 better than 14%
77.6 better than 27%
0.93 better than 13%
52% of 193 duels better than 45%
31% of 16 situations better than 24%
Anubis32
47% better than 38%
0.71 better than 37%
84.9 better than 74%
0.97 better than 30%
51% of 156 duels right on the average
32% of 22 situations better than 35%
Cache22
32% -
0.74 -
83.5 -
1.01-
55% of 95 duels -
37% of 19 situations -
Ancient17
35% better than 6%
0.65 better than 12%
73.5 better than 13%
0.96 better than 31%
59% of 82 duels better than 90%
44% of 18 situations better than 67%
Inferno15
60% better than 71%
0.85 better than 87%
99.8 better than 97%
1.19 better than 85%
59% of 69 duels better than 82%
14% of 7 situations better than 6%
Vertigo8
75% -
0.70 -
81.8 -
1.04-
63% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paulseNito plays

Across 256 matches paulseNito averages K/R 0.71, ADR 83.1 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Averages 15.7 kills per match with 59% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 93 of 256 matches the rating was 1.10 or higher (36%), in 98 it was below 0.90. In 166 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. paulseNito loses the most ELO on Dust 2 (−166 ELO, win rate 45%). Things go best on Mirage (+109 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +126. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 82.5, Headshots at 60%. Last 30 days: 96 matches, win rate 45%, net ELO −289.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.