patrenzo

Slovakia
On FACEIT since 2020 124 matches tracked 14 matches in 30 days
ELO
3,083
Peak across the last 124 matches: 3,206
Rank EU ▲ 202 places
#5,857
Slovakia #35 in Slovakia
30 days · prev. #6,059 · best #5,663
Last updated:

How does patrenzo play?

Rating 1.14 (from 80 matches) K/R 0.77 ADR 80.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 80 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.9
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 7x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 80.2
▼ Got worse
K/R −0.05, Rating −0.19, Win rate −5 pp, ELO −164

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.74 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
32 matches · 50% win rate

patrenzo loses the most ELO in match 2 of the day: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 89%
0.75 better than 44%
81.1 better than 44%
1.09 better than 58%
49% of 86 duels better than 28%
46% of 13 situations better than 72%
Ancient31
55% better than 47%
0.76 right on the average
77.8 better than 26%
1.10 better than 63%
60% of 60 duels better than 87%
27% of 11 situations better than 21%
Dust 224
63% better than 79%
0.81 better than 73%
85.9 better than 68%
1.20 better than 83%
57% of 81 duels better than 74%
50% of 6 situations better than 78%
Anubis11
55% -
0.72 -
77.0 -
1.07-
48% of 27 duels -
60% of 5 situations -
Inferno10
40% -
0.83 -
86.3 -
1.24-
62% of 34 duels -
-
Cache8
63% -
0.79 -
82.3 -
1.19-
53% of 17 duels -
0% of 2 situations -
Nuke7
57% -
0.69 -
72.9 -
1.13-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How patrenzo plays

Across 124 matches patrenzo averages K/R 0.77 and ADR 80.8; the rating across the 80 rated matches is 1.14. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 38 of 80 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.27. patrenzo loses the most ELO in match 2 of the day (−1 ELO, win rate 50%). Things go best in match 1 of the day (+26 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +26 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.19, Win rate −5 pp, ELO −164. Unchanged in recent months: ADR at 80.2. Last 30 days: 14 matches, win rate 64%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.