patixan

United Arab Emirates
81 matches tracked
Last updated:

How does patixan play?

Rating 1.03 K/R 0.76 ADR 83.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 8%−3 pp · Ø 11% better than 42%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.2
Knife kills 7 in 81 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 68%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 30%
MVPs per match 2.3+0.1 · Ø 2.2 better than 76%
4Ks and aces 10x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 73%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −12.3, Headshots −7 pp, Win rate −14 pp, ELO −281

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Slightly above the average (0.71).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 78%
0.79 better than 85%
82.4 better than 73%
1.10 better than 85%
50% of 107 duels better than 57%
29% of 17 situations better than 27%
Anubis16
38% better than 16%
0.79 better than 86%
85.3 better than 83%
1.07 better than 81%
56% of 61 duels better than 83%
44% of 9 situations better than 70%
Dust 216
63% better than 91%
0.81 better than 90%
87.6 better than 92%
1.08 better than 84%
54% of 79 duels better than 75%
22% of 9 situations better than 13%
Ancient13
23% -
0.61 -
76.2 -
0.79-
43% of 94 duels -
25% of 4 situations -
Nuke7
43% -
0.77 -
79.8 -
1.01-
51% of 43 duels -
67% of 6 situations -
Inferno6
50% -
0.80 -
97.6 -
1.11-
61% of 41 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How patixan plays

Across 81 matches patixan averages K/R 0.76, ADR 83.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 88% of level 5 players. Most room to improve: Clutch 1v1 won at 32%, better than only 23% of level 5 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 33 of 81 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. Got weaker: K/R −0.10, Rating −0.17, ADR −12.3, Headshots −7 pp, Win rate −14 pp, ELO −281.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.