pasikonikkk

Poland
69 matches tracked
Last updated:

How does pasikonikkk play?

Rating 0.90 K/R 0.62 ADR 71.4 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.7
Knife kills 2 in 69 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 4x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +233
= Stayed the same
K/R at 0.61, Rating at 0.88, Headshots at 38%
▼ Got worse
ADR −4.0, Win rate −19 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.61 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +13 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 91%
0.65 better than 16%
73.6 better than 20%
0.97 better than 37%
56% of 94 duels better than 81%
38% of 16 situations right on the average
Dust 214
57% -
0.58 -
71.5 -
0.82-
39% of 46 duels -
29% of 7 situations -
Ancient11
36% -
0.65 -
72.9 -
0.89-
51% of 35 duels -
50% of 12 situations -
Anubis7
14% -
0.72 -
70.3 -
1.01-
45% of 20 duels -
50% of 8 situations -
Inferno7
43% -
0.52 -
62.6 -
0.75-
33% of 33 duels -
-
Nuke5
80% -
0.65 -
72.7 -
0.89-
40% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pasikonikkk plays

Across 69 matches pasikonikkk averages K/R 0.62, ADR 71.4 and a rating of 0.90. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Damage per round (ADR) at 71.4, better than only 8% of level 8 players. Averages 14.1 kills per match with 38% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 12 of 69 matches the rating was 1.10 or higher (17%), in 35 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.93. Things go best on Mirage (+42 ELO, win rate 65%). Improved over the last three months: ELO +233. Got weaker: ADR −4.0, Win rate −19 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.88, Headshots at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.