parch6

Poland
On FACEIT since 2015 309 matches tracked 76 matches in 30 days
Last updated:

How does parch6 play?

Rating 0.99 K/R 0.72 ADR 81.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 309 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 309 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 50x 4K, 1 ace in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.4, Win rate +12 pp, ELO +158
= Stayed the same
K/R at 0.72, Rating at 1.00
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
71 matches · 49% win rate
On Saturdays +58 ELO, win rate 45%

parch6 loses the most ELO on Anubis: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.05 · Cache
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
51% better than 43%
0.68 better than 18%
78.0 better than 31%
0.94 better than 15%
42% of 473 duels better than 7%
43% of 42 situations better than 64%
Anubis71
49% better than 34%
0.76 better than 53%
84.1 better than 61%
1.04 better than 44%
51% of 299 duels better than 44%
45% of 31 situations better than 68%
Inferno55
45% better than 15%
0.70 better than 19%
80.5 better than 30%
0.97 better than 13%
48% of 242 duels better than 16%
29% of 21 situations better than 27%
Nuke33
52% better than 36%
0.73 better than 36%
83.2 better than 52%
1.01 better than 36%
52% of 147 duels better than 45%
44% of 16 situations better than 59%
Cache24
63% -
0.76 -
81.2 -
1.08-
48% of 107 duels -
57% of 14 situations -
Ancient16
56% better than 61%
0.72 better than 34%
80.4 better than 41%
0.96 better than 22%
39% of 79 duels better than 3%
63% of 8 situations better than 94%
Dust 26
50% -
0.83 -
91.9 -
1.16-
59% of 34 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How parch6 plays

Across 309 matches parch6 averages K/R 0.72, ADR 81.0 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 111 of 309 matches the rating was 1.10 or higher (36%), in 130 it was below 0.90. In 248 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. parch6 loses the most ELO on Anubis (−71 ELO, win rate 49%). Things go best in match 1 of the day (+208 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +208 ELO. Improved over the last three months: ADR +4.4, Win rate +12 pp, ELO +158. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00. Last 30 days: 76 matches, win rate 57%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.