paramedic123

Russia
On FACEIT since 2026 348 matches tracked 112 matches in 30 days
Last updated:

How does paramedic123 play?

Rating 1.18 K/R 0.85 ADR 88.7 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 348 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.6%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 88%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 65x 4K, 13 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.0, ELO −81

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.92). Clearly above the average (0.75).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −190 ELO
132 matches · 51% win rate
On Anubis −120 ELO
57 matches · 39% win rate
Between 0:00 and 6:00 −86 ELO, win rate 45%
On Sundays −210 ELO, win rate 46%

paramedic123 loses the most ELO on Mirage: −190 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.90 · Dust 2
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
51% better than 40%
0.87 better than 90%
91.0 better than 87%
1.20 better than 88%
55% of 553 duels better than 67%
42% of 66 situations better than 61%
Dust 277
61% better than 77%
0.89 better than 93%
93.6 better than 92%
1.25 better than 92%
57% of 334 duels better than 76%
40% of 45 situations better than 54%
Anubis57
39% better than 8%
0.82 better than 79%
84.9 better than 66%
1.13 better than 74%
60% of 206 duels better than 87%
34% of 35 situations better than 41%
Ancient47
55% better than 54%
0.77 better than 57%
79.0 better than 33%
1.04 better than 46%
58% of 156 duels better than 81%
30% of 27 situations better than 29%
Nuke20
55% better than 47%
0.77 right on the average
82.2 better than 48%
1.07 better than 47%
57% of 67 duels better than 72%
29% of 14 situations better than 25%
Cache5
60% -
1.22 -
117.7 -
1.83-
64% of 28 duels -
0% of 2 situations -
Inferno4
75% -
0.65 -
73.3 -
0.88-
42% of 19 duels -
-
Vertigo4
100% -
0.93 -
88.9 -
1.38-
73% of 22 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paramedic123 plays

Across 348 matches paramedic123 averages K/R 0.85, ADR 88.7 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 77 matches. In 196 of 348 matches the rating was 1.10 or higher (56%), in 84 it was below 0.90. In 291 matches with detailed stats: 65 4Ks and 13 aces. Best month by rating: July 2026 at 1.26. paramedic123 loses the most ELO on Mirage (−190 ELO, win rate 51%). Things go best on Dust 2 (+115 ELO, win rate 61%). Match no. 3 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −4.0, ELO −81. Last 30 days: 112 matches, win rate 57%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.