paralexy77

Svalbard & Jan Mayen
On FACEIT since 2022 163 matches tracked 35 matches in 30 days
ELO
2,360
Peak across the last 163 matches: 2,398
Rank EU
#83,082
Svalbard & Jan Mayen #90 in Svalbard & Jan Mayen
Last updated:

How does paralexy77 play?

Rating 0.98 K/R 0.73 ADR 79.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 3.2
Knife kills 6 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.8
= Stayed the same
Rating at 0.98, Headshots at 52%, Win rate at 50%, ELO at 2,081
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
54 matches · 54% win rate
In match 3 of the day −25 ELO
29 matches · 41% win rate
On Fridays ±0 ELO, win rate 23%

paralexy77 loses the most ELO on Mirage: −44 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 60%
0.71 better than 35%
77.8 better than 33%
0.98 better than 31%
47% of 343 duels better than 25%
34% of 29 situations better than 38%
Dust 245
53% better than 56%
0.71 better than 33%
79.2 better than 39%
0.96 better than 21%
44% of 334 duels better than 12%
56% of 16 situations better than 91%
Anubis27
44% better than 22%
0.75 right on the average
82.6 better than 58%
0.98 better than 27%
49% of 167 duels better than 32%
13% of 16 situations better than 6%
Ancient13
46% -
0.71 -
80.6 -
0.95-
46% of 92 duels -
25% of 4 situations -
Nuke11
27% -
0.79 -
82.2 -
1.01-
46% of 67 duels -
30% of 10 situations -
Cache6
33% -
0.75 -
81.9 -
0.98-
42% of 43 duels -
40% of 5 situations -
Inferno6
67% -
0.70 -
77.6 -
0.91-
44% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paralexy77 plays

Across 163 matches paralexy77 averages K/R 0.73, ADR 79.7 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Mirage with a 54% win rate in 54 matches. In 58 of 163 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. paralexy77 loses the most ELO on Mirage (−44 ELO, win rate 54%). Things go best on Dust 2 (+45 ELO, win rate 53%). From match no. 5 of the day on, things go best: 58% win rate, +25 ELO. Improved over the last three months: K/R +0.04, ADR +4.8. Unchanged in recent months: Rating at 0.98, Headshots at 52%, Win rate at 50%, ELO at 2,081. Last 30 days: 35 matches, win rate 66%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.