papasonic

Northern Mariana Islands
On FACEIT since 2017 129 matches tracked 27 matches in 30 days
ELO
2,522
Peak across the last 129 matches: 2,522
Rank EU
#48,952
Northern Mariana Islands #12 in Northern Mariana Islands
Last updated:

How does papasonic play?

Rating 0.98 (from 79 matches) K/R 0.71 ADR 78.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 22% normal 0.90 to 1.09 34% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 18x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%, ELO at 2,370
▼ Got worse
K/R −0.04, ADR −5.3, Win rate −8 pp

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
30 matches · 57% win rate

papasonic loses the most ELO in match 2 of the day: +25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Longest win streak: 12 wins in a row · Cache
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
61% better than 80%
0.71 better than 32%
79.6 better than 40%
0.97 better than 24%
58% of 80 duels better than 81%
20% of 15 situations better than 9%
Inferno22
68% better than 82%
0.74 better than 37%
81.9 better than 36%
1.08 better than 42%
53% of 83 duels better than 42%
27% of 15 situations better than 23%
Nuke20
70% better than 90%
0.73 better than 36%
81.8 better than 45%
0.97-
41% of 44 duels better than 4%
25% of 8 situations better than 15%
Ancient16
69% better than 92%
0.64 better than 8%
71.1 better than 7%
0.95-
54% of 39 duels better than 62%
33% of 6 situations better than 39%
Anubis9
56% -
0.73 -
83.1 -
0.96-
37% of 38 duels -
25% of 4 situations -
Cache7
57% -
0.68 -
72.8 -
0.98-
41% of 27 duels -
67% of 6 situations -
Mirage6
50% -
0.69 -
77.4 -
0.84-
53% of 15 duels -
0% of 1 situations -
Overpass3
67% -
0.66 -
62.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How papasonic plays

Across 129 matches papasonic averages K/R 0.71 and ADR 78.7; the rating across the 79 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 24 of 79 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. papasonic loses the most ELO in match 2 of the day (+25 ELO, win rate 57%). Things go best on Dust 2 (+50 ELO, win rate 61%). Match no. 3 of the day goes best: 75% win rate, +25 ELO. Got weaker: K/R −0.04, ADR −5.3, Win rate −8 pp. Unchanged in recent months: Headshots at 56%, ELO at 2,370. Last 30 days: 27 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.