paparaz1

Germany
On FACEIT since 2016 250 matches tracked 38 matches in 30 days
ELO ▼ 30
2,179
30-day peak: 2,450
Rank EU
#143,993
Germany #3,824 in Germany
Last updated:

How does paparaz1 play?

Rating 1.02 K/R 0.71 ADR 78.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.7
Knife kills 2 in 250 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 26x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.7
= Stayed the same
Headshots at 49%
▼ Got worse
Win rate −5 pp, ELO −372

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
77 matches · 42% win rate
On Mirage −60 ELO
69 matches · 45% win rate
Between 12:00 and 18:00 +29 ELO, win rate 37%
On Fridays −75 ELO, win rate 35%

paparaz1 loses the most ELO in match 1 of the day: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
66% better than 92%
0.75 better than 55%
82.2 better than 56%
1.10 better than 72%
57% of 311 duels better than 80%
43% of 51 situations better than 66%
Mirage69
45% better than 28%
0.71 better than 37%
77.9 better than 37%
1.02 right on the average
51% of 222 duels right on the average
37% of 51 situations better than 47%
Ancient51
45% better than 28%
0.69 better than 24%
76.9 better than 25%
0.98 better than 32%
53% of 182 duels better than 60%
36% of 33 situations better than 45%
Cache15
27% -
0.67 -
72.1 -
0.99-
56% of 50 duels -
70% of 10 situations -
Inferno15
33% better than 5%
0.59 better than 3%
73.1 better than 14%
0.82 better than 3%
45% of 64 duels better than 13%
56% of 9 situations better than 89%
Nuke12
42% -
0.69 -
76.5 -
0.95-
43% of 58 duels -
57% of 7 situations -
Anubis7
43% -
0.69 -
71.5 -
0.99-
47% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paparaz1 plays

Across 250 matches paparaz1 averages K/R 0.71, ADR 78.1 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 66% win rate in 80 matches. In 91 of 250 matches the rating was 1.10 or higher (36%), in 94 it was below 0.90. In 181 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. paparaz1 loses the most ELO in match 1 of the day (−120 ELO, win rate 42%). Things go best on Dust 2 (+105 ELO, win rate 66%). From match no. 5 of the day on, things go best: 58% win rate, +104 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.7. Got weaker: Win rate −5 pp, ELO −372. Unchanged in recent months: Headshots at 49%. Last 30 days: 38 matches, win rate 50%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.