papakie

Russia
On FACEIT since 2020 322 matches tracked 110 matches in 30 days
ELO ▲ 64
3,136
30-day peak: 3,332
Rank EU ▼ 2,290 places
#4,786
Russia #1,334 in Russia
30 days · prev. #2,496 · best #2,496
Last updated:
Next update possible in 1h 53m

How does papakie play?

Rating 1.06 K/R 0.77 ADR 83.1 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 322 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.2
Knife kills 2 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 72%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 49x 4K, 2 aces in 252 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 83.4, Headshots at 60%, Win rate at 53%, ELO at 3,075
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −77 ELO
30 matches · 33% win rate
In match 4 of the day −44 ELO
49 matches · 43% win rate

papakie loses the most ELO on Nuke: −77 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
58% better than 65%
0.81 better than 72%
86.9 better than 72%
1.10 better than 61%
53% of 521 duels right on the average
35% of 49 situations better than 37%
Dust 287
55% right on the average
0.77 better than 55%
80.8 better than 43%
1.08 right on the average
44% of 369 duels better than 11%
56% of 48 situations better than 88%
Anubis46
48% better than 27%
0.78 better than 63%
85.5 better than 70%
1.06 right on the average
56% of 202 duels better than 70%
25% of 36 situations better than 18%
Ancient45
51% better than 34%
0.74 better than 40%
81.5 better than 45%
1.01 better than 32%
52% of 247 duels better than 46%
44% of 18 situations better than 66%
Nuke30
33% better than 3%
0.72 better than 27%
76.5 better than 20%
0.99 better than 20%
45% of 115 duels better than 11%
26% of 23 situations better than 19%
Cache4
75% -
0.76 -
77.2 -
0.93-
59% of 17 duels -
50% of 4 situations -
Inferno3
67% -
0.78 -
78.5 -
1.10-
60% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papakie plays

Across 322 matches papakie averages K/R 0.77, ADR 83.1 and a rating of 1.06. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Mirage with a 58% win rate in 107 matches. In 138 of 322 matches the rating was 1.10 or higher (43%), in 107 it was below 0.90. In 252 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. papakie loses the most ELO on Nuke (−77 ELO, win rate 33%). Things go best on Mirage (+204 ELO, win rate 58%). Match no. 1 of the day goes best: 60% win rate, +202 ELO. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 83.4, Headshots at 60%, Win rate at 53%, ELO at 3,075. Last 30 days: 110 matches, win rate 52%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.