papaboss1312

Japan
81 matches tracked
Last updated:

How does papaboss1312 play?

Rating 0.96 K/R 0.73 ADR 82.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 11x 4K, 1 ace in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +145
= Stayed the same
Rating at 0.95, ADR at 82.6, Headshots at 43%
▼ Got worse
K/R −0.04, Win rate −11 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.76). Right on the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −71 ELO, win rate 34%

papaboss1312 loses the most ELO on Ancient: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.85 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
45% better than 34%
0.72 right on the average
82.3 better than 63%
0.96 better than 30%
47% of 181 duels better than 28%
38% of 13 situations right on the average
Ancient21
43% better than 30%
0.74 right on the average
86.7 better than 79%
1.00 better than 46%
50% of 152 duels better than 46%
20% of 5 situations better than 12%
Dust 213
8% -
0.64 -
70.7 -
0.86-
45% of 77 duels -
71% of 7 situations -
Mirage13
31% -
0.80 -
90.1 -
1.02-
61% of 72 duels -
22% of 9 situations -
Nuke4
75% -
0.78 -
81.8 -
0.97-
65% of 26 duels -
-
Cache3
67% -
0.84 -
95.5 -
1.10-
47% of 17 duels -
25% of 4 situations -
Inferno3
33% -
0.57 -
73.1 -
0.73-
35% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papaboss1312 plays

Across 81 matches papaboss1312 averages K/R 0.73, ADR 82.8 and a rating of 0.96. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Anubis with a 45% win rate in 22 matches. In 27 of 81 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 1 ace. papaboss1312 loses the most ELO on Ancient (−23 ELO, win rate 43%). Improved over the last three months: ELO +145. Got weaker: K/R −0.04, Win rate −11 pp. Unchanged in recent months: Rating at 0.95, ADR at 82.6, Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.