papa102

Russia
On FACEIT since 2019 100 matches tracked 72 matches in 30 days
ELO ▲ 378
2,157
30-day peak: 2,296
Rank EU
#153,484
Russia #43,654 in Russia
Last updated:

How does papa102 play?

Rating 1.07 K/R 0.77 ADR 81.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.5
Knife kills 5 in 100 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 22x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether papa102 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
34 matches · 47% win rate

papa102 loses the most ELO in match 1 of the day: ±0 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.29 · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
41% better than 15%
0.75 better than 57%
80.4 right on the average
1.05 better than 59%
54% of 142 duels better than 69%
48% of 25 situations better than 75%
Ancient15
67% better than 92%
0.83 better than 85%
83.7 better than 62%
1.12 better than 79%
62% of 74 duels better than 95%
20% of 10 situations better than 10%
Dust 215
47% better than 33%
0.79 better than 74%
85.3 better than 71%
1.08 better than 66%
53% of 75 duels better than 59%
42% of 12 situations better than 63%
Anubis13
46% -
0.69 -
69.9 -
0.94-
41% of 58 duels -
33% of 12 situations -
Nuke11
91% -
0.79 -
83.4 -
1.14-
50% of 58 duels -
40% of 5 situations -
Cache6
50% -
0.86 -
92.3 -
1.18-
41% of 34 duels -
14% of 7 situations -
Inferno3
67% -
0.81 -
80.0 -
1.14-
58% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How papa102 plays

Across 100 matches papa102 averages K/R 0.77, ADR 81.3 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 100 matches with detailed stats: 22 4Ks and 2 aces. papa102 loses the most ELO in match 1 of the day (±0 ELO, win rate 47%). Things go best on Mirage (+48 ELO, win rate 41%). Match no. 2 of the day goes best: 62% win rate, +23 ELO. Last 30 days: 72 matches, win rate 51%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.