papa-papa

Tajikistan
On FACEIT since 2018 100 matches tracked 22 matches in 30 days
Last updated:

How does papa-papa play?

Rating 0.82 (from 55 matches) K/R 0.60 ADR 66.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 45%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 34%−16 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.98).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.79−0.19 · Ø 0.98 better than 1%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (3.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 1.7%−2.2 pp · Ø 3.9% better than 1%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 4x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 75%+2 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.61, ADR at 69.3, ELO at 1,971
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.60
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.61. Last 3 months: 0.61 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
37 matches · 43% win rate
In match 1 of the day −100 ELO
27 matches · 30% win rate
On Sundays −176 ELO, win rate 38%

papa-papa loses the most ELO on Dust 2: −159 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 23%
0.59 better than 3%
67.1 better than 4%
0.75 better than 1%
36% of 88 duels better than 2%
20% of 5 situations better than 10%
Mirage30
50% right on the average
0.61 better than 5%
67.0 better than 3%
0.92 better than 19%
49% of 68 duels better than 43%
17% of 6 situations better than 7%
Ancient12
33% -
0.55 -
59.1 -
0.77-
17% of 24 duels -
29% of 7 situations -
Nuke7
71% -
0.60 -
60.7 -
1.14-
57% of 7 duels -
0% of 2 situations -
Anubis6
17% -
0.70 -
82.2 -
0.89-
31% of 13 duels -
33% of 3 situations -
Inferno3
33% -
0.57 -
61.7 -
0.72-
14% of 7 duels -
0% of 1 situations -
Overpass3
100% -
0.57 -
65.8 -
0.67-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How papa-papa plays

Across 100 matches papa-papa averages K/R 0.60 and ADR 66.3; the rating across the 55 rated matches is 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 9 players. Averages 13.3 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 10 of 55 matches the rating was 1.10 or higher (18%), in 33 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.87. papa-papa loses the most ELO on Dust 2 (−159 ELO, win rate 43%). Things go best from match 5 of the day (+29 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +29 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.61, ADR at 69.3, ELO at 1,971. Last 30 days: 22 matches, win rate 41%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.