panik9ix

AR
156 matches tracked
ELO ▼ 9
2,197
30-day peak: 2,206
Rank SA ▲ 890 places
#3,307
AR #596 in AR
30 days · prev. #4,197 · best #3,197
Last updated:

How does panik9ix play?

Rating 0.95 (from 125 matches) K/R 0.65 ADR 69.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 12%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 12x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.96, ADR at 70.1, Win rate at 51%
▼ Got worse
Headshots −7 pp, ELO −50

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −41 ELO
32 matches · 50% win rate
On Inferno −31 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −38 ELO, win rate 43%
On Tuesdays −60 ELO, win rate 43%

panik9ix loses the most ELO on Anubis: −41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 27 · Anubis
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
57% better than 56%
0.68 better than 21%
71.5 better than 8%
1.01 better than 41%
47% of 149 duels better than 22%
44% of 18 situations better than 67%
Anubis32
50% better than 41%
0.61 better than 4%
65.2 better than 1%
0.87 better than 7%
44% of 94 duels better than 16%
41% of 17 situations better than 60%
Inferno26
50% better than 38%
0.64 better than 9%
68.7 better than 4%
0.94 better than 20%
47% of 70 duels better than 28%
40% of 15 situations better than 60%
Dust 222
50% better than 43%
0.68 better than 24%
69.8 better than 5%
0.99 better than 35%
47% of 87 duels better than 29%
8% of 13 situations better than 2%
Mirage12
42% -
0.68 -
74.7 -
0.92-
59% of 51 duels -
100% of 3 situations -
Cache10
40% -
0.60 -
65.9 -
0.83-
38% of 32 duels -
57% of 7 situations -
Ancient4
0% -
0.62 -
60.9 -
0.87-
33% of 9 duels -
50% of 2 situations -
Vertigo4
75% -
0.70 -
78.2 -
1.06-
50% of 20 duels -
100% of 1 situations -
Overpass3
100% -
0.56 -
64.3 -
0.95-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How panik9ix plays

Across 156 matches panik9ix averages K/R 0.65 and ADR 69.1; the rating across the 125 rated matches is 0.95. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.1, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 58% headshots. The strongest map is Nuke with a 57% win rate in 42 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 56 it was below 0.90. In 67 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. panik9ix loses the most ELO on Anubis (−41 ELO, win rate 50%). Things go best on Nuke (+64 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, −32 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −7 pp, ELO −50. Unchanged in recent months: Rating at 0.96, ADR at 70.1, Win rate at 51%. Last 30 days: 5 matches, win rate 40%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.