panifika

USA
244 matches tracked
Last updated:

How does panifika play?

Rating 0.91 (from 176 matches) K/R 0.63 ADR 72.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

panifika gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.84 kills per death. 0.20 below the level 10 average (1.04).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 2%−9 pp better than 13%
K/D 0.84−0.20 better than 1%
Pistol kills per match 2.3
Knife kills 5 in 244 matches

Impact

Weakness
Damage and big rounds

Averages 1.8 round MVPs per match. 0.6 below the level 10 average (2.4).

2K rounds 11.8%−1.6 pp better than 11%
3K rounds 3.0%−1.1 pp better than 9%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 23x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

panifika dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.4−0.7 better than 30%
Enemies flashed per round 0.300.00 on par
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.10, ADR +10.8, Win rate +10 pp
= Stayed the same
Headshots at 59%
▼ Got worse
ELO −328

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.66 (at the start 0.56). 0.08 below the level 10 average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −179 ELO
38 matches · 37% win rate
On Mirage −154 ELO
54 matches · 44% win rate
Between 0:00 and 6:00 −109 ELO, win rate 29%
On Wednesdays −27 ELO, win rate 39%

panifika loses the most ELO in match 1 of the day: −179 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Vertigo
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
47% better than 30%
0.62 better than 4%
71.8 better than 7%
0.84 better than 3%
45% of 347 duels better than 17%
27% of 33 situations better than 22%
Mirage54
44% better than 19%
0.64 better than 8%
73.1 better than 14%
0.95 better than 21%
45% of 223 duels better than 16%
48% of 25 situations better than 78%
Anubis47
49% better than 34%
0.66 better than 13%
73.8 better than 13%
0.94 better than 17%
47% of 167 duels better than 22%
48% of 23 situations better than 74%
Cache24
33% -
0.62 -
70.7 -
0.90-
42% of 106 duels -
25% of 8 situations -
Dust 220
25% better than 1%
0.54 better than 1%
60.9 better than 1%
0.74-
35% of 75 duels better than 1%
25% of 4 situations better than 18%
Nuke11
55% -
0.69 -
76.8 -
1.01-
52% of 33 duels -
0% of 6 situations -
Vertigo9
67% -
0.76 -
82.4 -
1.02-
41% of 49 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How panifika plays

Across 244 matches panifika averages K/R 0.63 and ADR 72.0; the rating across the 176 rated matches is 0.91. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Most room to improve: K/D at 0.84, better than only 1% of level 10 players. Averages 14.1 kills per match with 59% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 46 of 176 matches the rating was 1.10 or higher (26%), in 100 it was below 0.90. In 176 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 0.91. panifika loses the most ELO in match 1 of the day (−179 ELO, win rate 37%). Things go best from match 5 of the day (+16 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +16 ELO. Improved over the last three months: K/R +0.10, ADR +10.8, Win rate +10 pp. Got weaker: ELO −328. Unchanged in recent months: Headshots at 59%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.