panic_sundae

Ukraine
159 matches tracked 32 matches in 30 days
Last updated:

How does panic_sundae play?

Rating 1.08 K/R 0.77 ADR 82.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.2
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 19x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +411
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −10.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
36 matches · 56% win rate
On Dust 2 −25 ELO
33 matches · 52% win rate
Between 0:00 and 6:00 −52 ELO, win rate 46%
On Mondays −27 ELO, win rate 45%

panic_sundae loses the most ELO on Anubis: −25 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 58%
0.80 better than 83%
86.0 better than 81%
1.14 better than 88%
55% of 197 duels better than 76%
41% of 51 situations better than 59%
Anubis36
56% better than 63%
0.78 better than 73%
83.9 better than 67%
1.09 better than 73%
47% of 175 duels better than 27%
42% of 24 situations better than 61%
Dust 233
52% better than 54%
0.71 better than 43%
76.7 better than 33%
1.00 better than 48%
53% of 133 duels better than 65%
67% of 12 situations better than 97%
Ancient19
58% better than 72%
0.75 better than 60%
80.4 better than 49%
1.06 better than 69%
60% of 96 duels better than 93%
8% of 13 situations better than 1%
Cache9
56% -
0.79 -
78.8 -
1.12-
56% of 34 duels -
27% of 11 situations -
Inferno8
25% -
0.72 -
83.0 -
0.98-
45% of 29 duels -
29% of 7 situations -
Nuke3
0% -
0.82 -
85.4 -
1.19-
60% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How panic_sundae plays

Across 159 matches panic_sundae averages K/R 0.77, ADR 82.3 and a rating of 1.08. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Averages 17.1 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 72 of 159 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. panic_sundae loses the most ELO on Anubis (−25 ELO, win rate 56%). Things go best on Mirage (+26 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate, +26 ELO. Improved over the last three months: Win rate +4 pp, ELO +411. Got weaker: K/R −0.07, Rating −0.08, ADR −10.2. Unchanged in recent months: Headshots at 48%. Last 30 days: 32 matches, win rate 59%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.