panda_521

Ukraine
92 matches tracked 51 matches in 30 days
Last updated:

How does panda_521 play?

Rating 1.01 K/R 0.73 ADR 80.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 7%
AWP share of kills 6%−4 pp · Ø 10% better than 38%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.0
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 59%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 14x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether panda_521 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 +78 ELO, win rate 41%

panda_521 loses the most ELO on Dust 2: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% right on the average
0.78 better than 74%
86.8 better than 82%
1.07 better than 70%
52% of 104 duels better than 60%
38% of 13 situations right on the average
Dust 223
43% better than 26%
0.73 better than 55%
76.5 better than 32%
1.04 better than 63%
47% of 74 duels better than 28%
32% of 19 situations better than 37%
Ancient14
36% -
0.64 -
71.0 -
0.87-
39% of 51 duels -
17% of 6 situations -
Inferno7
71% -
0.68 -
74.6 -
0.93-
44% of 45 duels -
25% of 4 situations -
Nuke7
14% -
0.73 -
79.4 -
1.03-
31% of 26 duels -
13% of 8 situations -
Anubis6
67% -
0.78 -
87.3 -
1.09-
48% of 27 duels -
33% of 3 situations -
Cache5
40% -
0.73 -
81.4 -
0.94-
52% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How panda_521 plays

Across 92 matches panda_521 averages K/R 0.73, ADR 80.1 and a rating of 1.01. Most room to improve: Headshot rate at 38%, better than only 7% of level 8 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Mirage with a 50% win rate in 30 matches. In 29 of 92 matches the rating was 1.10 or higher (32%), in 34 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. panda_521 loses the most ELO on Dust 2 (−22 ELO, win rate 43%). Things go best on Mirage (+78 ELO, win rate 50%). Last 30 days: 51 matches, win rate 49%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.