pandE_-

USA
60 matches tracked 36 matches in 30 days
Last updated:

How does pandE_- play?

Rating 0.94 (from 40 matches) K/R 0.70 ADR 77.2 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 10% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 41%−9 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 23%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.93−0.04 · Ø 0.97 better than 40%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just above the average (3.7%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 49%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 6.7+2.9 · Ø 3.8 better than 94%
Enemies flashed per round 0.37+0.12 · Ø 0.25 better than 80%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 76.5
▼ Got worse
Headshots −8 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 −56 ELO, win rate 35%

pandE_- loses the most ELO in match 1 of the day: −56 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.80 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 65%
0.71 better than 54%
79.6 better than 58%
0.97-
44% of 70 duels better than 23%
33% of 9 situations better than 40%
Dust 211
73% -
0.71 -
75.2 -
0.99-
38% of 58 duels -
50% of 6 situations -
Ancient8
25% -
0.69 -
74.7 -
0.79-
38% of 26 duels -
0% of 1 situations -
Anubis8
25% -
0.66 -
71.8 -
0.83-
62% of 29 duels -
0% of 3 situations -
Nuke6
33% -
0.73 -
80.5 -
0.94-
37% of 30 duels -
50% of 4 situations -
Inferno5
60% -
0.68 -
76.1 -
0.74-
70% of 27 duels -
33% of 3 situations -
Cache3
67% -
0.82 -
85.8 -
1.45-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pandE_- plays

Across 60 matches pandE_- averages K/R 0.70 and ADR 77.2; the rating across the 40 rated matches is 0.94. Biggest strength: Utility damage per round at 6.7, better than 94% of level 5 players. Most room to improve: Opening duels won at 41%, better than only 5% of level 5 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 12 of 40 matches the rating was 1.10 or higher (30%), in 21 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. pandE_- loses the most ELO in match 1 of the day (−56 ELO, win rate 38%). Got weaker: Headshots −8 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.5. Last 30 days: 36 matches, win rate 47%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.