pal9

MT
265 matches tracked 83 matches in 30 days
Last updated:

How does pal9 play?

Rating 0.99 (from 205 matches) K/R 0.70 ADR 77.6 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

pal9 gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).

Rounds with first kill 11%0 pp on par
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

35 of 100 kills by pal9 are headshots. 16 percentage points below the level 10 average (51%).

Headshot rate 35%−16 pp better than 1%
AWP share of kills 26%+15 pp better than 93%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.9
Zeus kills1 in 265 matches
Knife kills 8 in 265 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 below the level 10 average (2.4).

2K rounds 13.4%0.0 pp on par
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 27x 4K, 3 aces in 205 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.54 enemies flashed per round (54 per 100 rounds). 0.24 above the level 10 average (0.30).

Utility hit rate 40%+5 pp better than 83%
Utility damage per round 6.6+2.5 better than 93%
Enemies flashed per round 0.54+0.24 better than 95%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, ADR +6.3, ELO +203
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). 0.03 below the level 10 average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
62 matches · 45% win rate
On Anubis −147 ELO
57 matches · 47% win rate
On Tuesdays −30 ELO, win rate 35%

pal9 loses the most ELO in match 1 of the day: −155 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.13 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
60% better than 77%
0.74 on par
79.6 better than 42%
1.07 better than 59%
63% of 465 duels better than 94%
44% of 52 situations better than 69%
Ancient60
52% better than 44%
0.69 better than 22%
78.0 better than 30%
1.02 better than 45%
43% of 293 duels better than 11%
42% of 50 situations better than 59%
Anubis57
47% better than 29%
0.71 better than 33%
79.1 better than 40%
0.97 better than 26%
51% of 273 duels better than 44%
50% of 30 situations better than 79%
Inferno28
46% better than 26%
0.63 better than 5%
73.8 better than 12%
0.86 better than 2%
42% of 141 duels better than 8%
47% of 15 situations better than 71%
Mirage13
62% -
0.70 -
75.3 -
1.03-
39% of 46 duels -
30% of 10 situations -
Nuke10
20% -
0.56 -
65.5 -
0.68-
35% of 43 duels -
13% of 8 situations -
Cache5
40% -
0.39 -
62.3 -
0.49-
32% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pal9 plays

Across 265 matches pal9 averages K/R 0.70 and ADR 77.6; the rating across the 205 rated matches is 0.99. Biggest strength: Utility damage per round at 6.6, better than 93% of level 10 players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 players. Averages 15.7 kills per match with 35% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 72 of 205 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 205 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. pal9 loses the most ELO in match 1 of the day (−155 ELO, win rate 45%). Things go best on Inferno (+13 ELO, win rate 46%). Match no. 2 of the day goes best: 59% win rate, −82 ELO. Improved over the last three months: K/R +0.04, ADR +6.3, ELO +203. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 83 matches, win rate 53%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.