pakiSTRONG

Portugal
108 matches tracked
Last updated:

How does pakiSTRONG play?

Rating 0.94 K/R 0.67 ADR 73.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 3.4
Knife kills 2 in 108 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether pakiSTRONG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
24 matches · 42% win rate

pakiSTRONG loses the most ELO in match 1 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
45% better than 34%
0.64 better than 14%
68.3 better than 4%
0.87 better than 13%
40% of 82 duels better than 8%
33% of 15 situations better than 39%
Dust 218
44% better than 27%
0.74 better than 62%
83.8 better than 75%
1.05 better than 70%
49% of 74 duels better than 42%
25% of 20 situations better than 18%
Mirage18
44% better than 28%
0.62 better than 9%
70.6 better than 9%
0.86 better than 9%
43% of 69 duels better than 15%
17% of 12 situations better than 5%
Cache17
71% -
0.69 -
74.0 -
1.01-
46% of 52 duels -
33% of 12 situations -
Inferno17
53% better than 56%
0.67 better than 33%
71.9 better than 18%
0.98 better than 47%
49% of 61 duels better than 43%
38% of 8 situations right on the average
Anubis10
30% -
0.60 -
69.3 -
0.84-
42% of 43 duels -
67% of 3 situations -
Nuke7
57% -
0.72 -
79.7 -
0.98-
43% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pakiSTRONG plays

Across 108 matches pakiSTRONG averages K/R 0.67, ADR 73.7 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 10% of level 7 players. Averages 14.3 kills per match with 56% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 31 of 108 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 95 matches with detailed stats: 9 4Ks and 1 ace. pakiSTRONG loses the most ELO in match 1 of the day (±0 ELO, win rate 42%). Things go best on Ancient (+28 ELO, win rate 45%). From match no. 5 of the day on, things go best: 60% win rate, +4 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.