pakaz

U.S. Outlying Islands
On FACEIT since 2026 149 matches tracked 106 matches in 30 days
ELO ▼ 47
2,219
30-day peak: 2,356
Rank EU
#127,690
U.S. Outlying Islands #51 in U.S. Outlying Islands
Last updated:

How does pakaz play?

Rating 1.00 K/R 0.70 ADR 76.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether pakaz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
30 matches · 40% win rate
On Anubis −30 ELO
22 matches · 45% win rate
On Mondays −60 ELO, win rate 29%

pakaz loses the most ELO in match 1 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.28 · Nuke
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 37%
0.73 right on the average
78.3 better than 39%
1.03 better than 53%
50% of 216 duels better than 45%
41% of 46 situations better than 57%
Anubis22
45% better than 27%
0.68 better than 22%
73.8 better than 13%
0.99 better than 35%
49% of 76 duels better than 36%
63% of 16 situations better than 94%
Ancient18
39% better than 12%
0.61 better than 4%
68.5 better than 3%
0.89 better than 8%
44% of 70 duels better than 12%
31% of 13 situations better than 32%
Nuke18
61% better than 70%
0.71 better than 26%
79.2 better than 33%
1.04 better than 43%
52% of 79 duels better than 47%
36% of 14 situations better than 40%
Dust 217
59% better than 76%
0.72 better than 41%
76.2 better than 26%
1.04 better than 53%
54% of 68 duels better than 64%
58% of 12 situations better than 93%
Inferno8
13% -
0.74 -
82.5 -
1.00-
60% of 43 duels -
50% of 6 situations -
Cache4
50% -
0.63 -
72.0 -
0.91-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pakaz plays

Across 149 matches pakaz averages K/R 0.70, ADR 76.4 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 56 of 149 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 149 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. pakaz loses the most ELO in match 1 of the day (−60 ELO, win rate 40%). Things go best on Mirage (+30 ELO, win rate 48%). Match no. 3 of the day goes best: 62% win rate. Last 30 days: 106 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.