paja_patak11
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Compared with 817 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.96).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so clearly below the average (12.7%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.93). Clearly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 74.8. Last 3 months: 72.2 (at the start 73.9). Clearly below the average (77.9).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months unchanged at 44%. Just below the average (45%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 45%). Right on the average (47%).
Best month: August 2026 with 1,281. Last 3 months: 1,266 (at the start 996).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
paja_patak11 loses the most ELO from match 5 of the day: −90 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How paja_patak11 plays
Across 220 matches paja_patak11 averages K/R 0.65, ADR 72.8 and a rating of 0.90. Most room to improve: Rating at 0.90, better than only 14% of level 6 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 55 of 220 matches the rating was 1.10 or higher (25%), in 114 it was below 0.90. In 143 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. paja_patak11 loses the most ELO from match 5 of the day (−90 ELO, win rate 38%). Things go best on Inferno (+34 ELO, win rate 59%). Match no. 4 of the day goes best: 62% win rate, +9 ELO. Improved over the last three months: ELO +270. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.64, ADR at 72.2, Headshots at 44%, Win rate at 47%. Last 30 days: 78 matches, win rate 45%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.