painlover-z-

Belarus
On FACEIT since 2022 193 matches tracked 51 matches in 30 days
ELO ▲ 25
2,932
30-day peak: 3,100
Rank EU ▼ 1,777 places
#10,317
Belarus #173 in Belarus
30 days · prev. #8,540 · best #4,651
Last updated:

How does painlover-z- play?

Rating 1.09 K/R 0.78 ADR 82.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 193 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 17x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,988
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.7, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
51 matches · 53% win rate
In match 2 of the day +30 ELO
50 matches · 48% win rate
On Saturdays −10 ELO, win rate 49%

painlover-z- loses the most ELO on Dust 2: −26 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.45 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 67%
0.79 better than 66%
82.8 better than 54%
1.09 better than 62%
52% of 300 duels right on the average
26% of 38 situations better than 16%
Dust 251
53% right on the average
0.81 better than 76%
85.8 better than 71%
1.13 better than 72%
55% of 221 duels better than 67%
41% of 29 situations better than 58%
Ancient35
63% better than 80%
0.72 better than 31%
76.5 better than 20%
1.03 better than 42%
52% of 147 duels right on the average
36% of 22 situations better than 45%
Nuke15
53% better than 39%
0.83 better than 74%
86.2 better than 67%
1.16 better than 71%
54% of 76 duels better than 55%
33% of 6 situations better than 34%
Anubis10
40% -
0.67 -
77.0 -
0.96-
39% of 41 duels -
0% of 2 situations -
Cache8
50% -
0.74 -
82.7 -
1.08-
62% of 26 duels -
100% of 2 situations -
Inferno6
33% -
0.76 -
78.9 -
1.07-
76% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How painlover-z- plays

Across 193 matches painlover-z- averages K/R 0.78, ADR 82.4 and a rating of 1.09. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 91 of 193 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 123 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. painlover-z- loses the most ELO on Dust 2 (−26 ELO, win rate 53%). Things go best on Ancient (+196 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, +140 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.7, Win rate −5 pp. Unchanged in recent months: ELO at 2,988. Last 30 days: 51 matches, win rate 59%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.